完成了一款遊戲後,你並不能保證會成功,或者連維持生計也會有問題。為了提升你在業界內的生存機率,還有很多關於遊戲業界的規則及知識需要知道。
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21/02/2021

Book Summary - Game Design Workshop - 05 Survive in the Industry
After finishing a game, it doesn't guarantee you can success, or even earn a living. There are many rules and knowledge you need to know in the game industry so that you can survive in this environment.
14/02/2021

Book Summary - Game Design Workshop - 04 Playtesting
Skipping the topics about conceptualization and prototype, we come to playtest, where more general players experience or even participate at it.
07/02/2021

Book Summary - Game Design Workshop - 03 Dramatic Elements and System Dynamics
We talked about formal elements last time, it would be rather straightly describing the game's content. This time we will introduce dramatic elements, which will explore the emotional aspect more.
31/01/2021

書本摘要——Game Design Workshop - 02 規範元素
先從第一章開始吧,「遊戲設計師的職責」——團隊精神、溝通能力、創意力……好,下一章,這些喵宅都在日常生活以及創意藝術課程中學了。
好,認真不說笑了,我們先從遊戲的基本元素開始說起,基本元素分為兩類——規範元素、戲劇元素。

Book Summary - Game Design Workshop - 02 Formal Elements
Let's start from Chapter 1 "The Role of the Game Designer" - Team spirit, communication, creativity......blablabla..... Skip! I have learnt it from other creative art lesson.
okay, back to serious mode, let's talk about the basic elements in game. There are two types of elemnts - formal elements and dramatic elements.
24/01/2021

書本摘要——Game Design Workshop - 01 摘要

Book Summary - Game Design Workshop - 01 Abstract
