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dolphin otaku is back

不知道大家有沒有發現,其實海豚失蹤了很久

海豚上次出文章已經是2020年1月/2月的時侯,這時侯杜芬宅好像對Blogger有點疲勞。

21/02/2021

書本摘要——Game Design Workshop - 05 在業界中生存

完成了一款遊戲後,你並不能保證會成功,或者連維持生計也會有問題。為了提升你在業界內的生存機率,還有很多關於遊戲業界的規則及知識需要知道。


Book Summary - Game Design Workshop - 05 Survive in the Industry

After finishing a game, it doesn't guarantee you can success, or even earn a living. There are many  rules and knowledge you need to know in the game industry so that you can survive in this environment.


14/02/2021

書本摘要——Game Design Workshop - 04 遊戲測試

跳過關於概念與原型的課題,我們來到了遊戲測試,一個有更多玩家接觸過的程序。


Book Summary - Game Design Workshop - 04 Playtesting

Skipping the topics about conceptualization and prototype, we come to playtest, where more general players experience or even participate at it.


07/02/2021

書本摘要——Game Design Workshop - 03 戲劇元素及動態系統

規範元素主要是單純描述遊戲的構成內容,而戲劇元素則會更關注這些遊戲構成中所蘊含的情緒及精神層面的內容。


Book Summary - Game Design Workshop - 03 Dramatic Elements and System Dynamics

We talked about formal elements last time, it would be rather straightly describing the game's content. This time we will introduce dramatic elements, which will explore the emotional aspect more.