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31/01/2021

書本摘要——Game Design Workshop - 02 規範元素

先從第一章開始吧,「遊戲設計師的職責」——團隊精神、溝通能力、創意力……好,下一章,這些喵宅都在日常生活以及創意藝術課程中學了。

好,認真不說笑了,我們先從遊戲的基本元素開始說起,基本元素分為兩類——規範元素、戲劇元素。


Book Summary - Game Design Workshop - 02 Formal Elements

Let's start from Chapter 1 "The Role of the Game Designer" - Team spirit, communication, creativity......blablabla..... Skip! I have learnt it from other creative art lesson.

okay, back to serious mode, let's talk about the basic elements in game. There are two types of elemnts - formal elements and dramatic elements.


24/01/2021

書本摘要——Game Design Workshop - 01 摘要

2020年6月7日,喵宅如常玩遊戲。為了減輕罪惡感,每當玩完一款新遊戲後,喵宅會寫一篇玩後感/賞析文章。但這天,喵宅突然發現繼續這樣寫下去也不會有任何成就。網絡上有很多聲線和樣貌良好、說話十分有風格、剪接技巧引人入勝等等的Youtuber。單純一堆堆文字的文章是不可能吸引到別人的眼球,除非寫得風趣幽默,但喵宅不擅長這種風格的文章。所以,只好就內容的深度上入手。

Book Summary - Game Design Workshop - 01 Abstract


2020, July 7, I played games as usual, and to reduce the guilt on wasting whole time in playing, I will write a game review after experiencing a new game. Suddenly, "keeping on writing these kind of reviews just won't work!" I just came out this idea. There are too much handsome, hilarious youtubers, thousands of videos with great editing and cutting. An article with plain text just won't catch any eyes, unless it is written in a very humorous way, while I am not good at this. Then...

17/01/2021

夜間城邦 心得

 

一場老鼠與貓味(偽)的攻防戰,即將展開。


10/01/2021

月圓之夜 心得


因為Slay the Spire給喵宅的印象太好,看到這款看上有劇情的卡牌遊戲,再加上去是免費,喵宅便立刻玩玩看了。

03/01/2021

Blender新手村——9 渲染——Eevee, Cycles

當一切準備就緒,我們便來到最後的Render階段。